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The Dead of Night

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Devlog

  • Polishing a t*rd, or: How I Learned to Stop Making New Games and Improve my Existing Ones Vol. 1
    March 04, 2018 by softwareinthe90s#horror, #survival, #shooter, #topdown, #unity, #low poly
    Having made a few projects with Unity, I had become comfortable with my skill levels and was confident that I could make any small game i wanted. The Dead of Night took 2 weeks to put together. After... Continue reading
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